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Thread Statistics | Show CCP posts - 4 post(s) |
Nevyn Auscent
Broke Sauce
2668
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Posted - 2015.11.06 06:21:50 -
[1] - Quote
Grm Makentor wrote:Hi I havnt read the 9 pages of comments but i wanted to say the hictor scripted scram is going to be a giant pain in the ass for anyone who likes to fight outnumbered with a kite fit. Why do you hate solo players, why do you feel the need to buff gate camps and blobs, why do you continue to push eve players towards joining giant corps/alliances? This adds nothing a gate camp could not already do to you. A Solo player is not applying enough DPS to make any real difference if they use an Azeru or if they use a new HIC. Except the HIC can't continue to chase you if you are oversize AB fitted. So for solo players, 0 difference. |
Nevyn Auscent
Broke Sauce
2674
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Posted - 2015.11.07 07:26:08 -
[2] - Quote
Chainsaw Plankton wrote: I think my biggest question is what roles do frigates and destroyers play with 37.5km scrams being common on cruisers?
If you think HIC's are going to be common even with this change, you are quite delusional. HIC's are a highly specialised ship and will continue to be rare even after this change. Can I fly one? Yes, because I can fly anything subcap that is in the combat line (missing a couple of industrial T2's) Can most people fly a HIC? No. Will most people train to fly a HIC? Also no.
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Nevyn Auscent
Broke Sauce
2677
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Posted - 2015.11.08 01:38:23 -
[3] - Quote
Moac Tor wrote: Battleships neuts don't reach that far which is why I suggested reducing the range of the scramming effect to 20km and then you'd be correct.
Also a lot of BS will not hit out to 37.5km, and even if they can they won't do enough damage to take down a HIC as they will lose DPS due to falloff. BCs are just completely screwed.
Hopefully you are starting to see the problem now.
You obviously haven't read the new neut thread that comes in at the same time. BS can neut the HIC dry at that range, it will take a fraction longer and the cap booster will last longer. But they can do it. Battleship weapons also reach out to 37km pretty happily, unless you happen to be flying a Blaster BS I suppose with no range improvements. And BC's get a bonus to their range as well, making most of their weapons reach to at least 37km again unless you are talking the shortest range versions.
BS & BC are not going to really be hurt by this. It's as bad an argument as 'think of the newbies' |
Nevyn Auscent
Broke Sauce
2680
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Posted - 2015.11.09 20:03:45 -
[4] - Quote
Xequecal wrote:The Devoter will be pretty nuts in lowsec with snakes, tbh. Remember the Navy Omen can't fit snakes because you need a PG implant to fit 4 guns + MWD + injector + ancillary rep, and that **** is really good. Devoter with the same fit and snakes is just as fast, better tank, does a lot more gun DPS, and has the 38km scram and possibly a web as well. So you are complaining that a T2 Cruiser with pirate implants is going to be better than a Navy Cruiser? WTF? That is working exactly as intended if a T2 Cruiser with a full set of pirate implants (Did you use HG Snakes or just Med grade?) is better than a Navy Cruiser without an implant set. |
Nevyn Auscent
Broke Sauce
2881
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Posted - 2015.12.11 03:28:32 -
[5] - Quote
FT Diomedes wrote: My Curse with Faction Neutralizers now has 36+12 range. It had 44km range before. So, it is actually less capable than it was before the patch.
Unless your target is at 45km, in which case it is more capable. You lost a little optimal, gained fall off ability instead. I'd call it a pretty neutral trade overall. |
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